The current shortage in Computer Programmers, locally, regionally, nationally and internationally offers any computing graduate with core programming skills an entry route to a successful and rewarding career. The B.Sc. Honours in Computing with Games Development (4 Year Abinitio) course provides the platform for students to achieve this while also learning key techniques and technologies used in the ever-growing Games Industry.
While this course is designed to teach programming and is not envisaged that graduates would enter the games industry directly, several past students have released games on the play store and have started careers in gamification. This course aims provide a fun environment to aid the student in their rewarding and challenging years on campus
This course is one of three streams of the offered in Computing, the others being Computing with Digital Media, and Computing with Software Development. There is also an option to take the Computing degree, in which the specialism is chosen after first year. There is a core of computing modules common to all streams and the streams differ by approximately a quarter of the modules. This structure has several advantages, including a common first year which allows for the seamless transfer of students between streams before second year. For this reason, we advise that, if a student indents to do any of these streams that they select all the streams on the CAO. This ensures that they will take advantage of any difference in the points for entry requirement.
All students go on a work placement in semester 6, usually January to May of the third year. This provides invaluable experience and connects students to possible future employers and colleagues. A high proportion of our students get full time posts with their placement employers after graduating.
Fourth year builds on the learning of the first three years and includes advanced modules in a range of subjects, including Database Programming, Software Development, and Networks. Specialist modules in Artificial Intelligence and Games Development are also offered.
The computing department at Tralee has a dedicated staff, and the staff student ratios ensure that our staff know and interact individually with all our students. We encourage interaction with the staff and with peers, as we see this as being essential to learning.
Along with the core modules which the Games degree offers the following content. All modules can be accessed through the link for Games Development below.
Students will become skilled in a modern Game engine, currently we use Unity. These are not only used to produce games but have many uses in simulation and have been used, both locally within the university and internationally for research purposes.
The student will be introduced to 3D modelling and animation using a industry standard tools, this course usually provides some of the content for the students second year project.
The techniques and mathematics of the 3D graphic pipeline are essential knowledge, both within the gaming industry and in computing at large.
Artificial Intelligence has always been essential to games, but fast becoming the "go to" area of computing. In fourth year students apply and use AI techniques.
Mobile devices are omnipresent, as part of a fourth-year module, students are expected to develop an App or a game and publish it.